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Impossible_Bosses_BetaV3K

  • 地图类型:角色剧情
  • 地图大小:未知
  • 支持人数:2-8
  • 下载次数: 本日:  本周: 本月: 总计:
  • 发布日期:2010-01-28

地图介绍

地图名称:Impossible_Bosses
地图人数:2-8
地图语言:英文
地图支持1.24
地图类型:角色扮演
地图作者:Psyris
地图更新:MISC / BUGS -Desync on Thunder / Druid possibly fixed -Unending TORNADOCALL fixed -Atu will no longer move -Shadow vanishing on continue fixed -Counterspell / Shield bash can no longer target summons -Updated tooltip for class abilities with their damage type where it wasn't obvious -Rares will now have a chance to drop if your last rank was F or lower and your Overall Rank is an F or lower -Shops just before Demonic now allow you to spend karma / stack potions -Chosen difficulty will now show on the multiboard while in the lobby ITEMS -2 new rare scrolls -Druid can now carry Inferno and Deathguard -Omega, Inferno, and Oblibion will now display the damage they dealt in floating text -Oblivion; target aoe increased to 130 from 100, damage will now be dealt over 4 seconds up from 2, and health will no longer be reduced by 99%. For every point of damage that misses or is reduced you will take 1 damage. -Armor:Deathguard CD lowered to 45 from 55, health requirement removed, and mana cost increased to 35 from 20 -Armor:Corrupt now increases damage by 60 and lowers health by 500 -Charm:Surrender - Activate to drain 60 of the bosses energy per second for 7 seconds. Your mana will be drained instantly, but it will be restored after the duration. -Charm:Soulstealer duration increased to 14 from 8 seconds -Charm:Serenity - ward health increased to 3000 from 500 and mana cost removed -Charm:Martyr - health sacrifice lowered to 15% from 20% and gold cost lowered to 10 from 15 -Charm:Protection - invulnerability duration lowered to 1.5 from 2 and cooldown increased to 50 from 40 -Bow:Demise attack damage lowered to 15 from 30 -New item Staff : Nature (Druid only) CLASS Warrior -New Ability: Charge - Dash towards target point at an incredible speed. Has a 750 cast range. Death Knight -Defile now records healing done -Reanimate cooldown lowered to 50 from 90 -Casting Obliterate will now remove Shadow Guard invul -Siphon Strike now does purely physical damage instead of 50/50 magic/physical -Defile now does chaos damage (100% against all armors but Resilient) -Shadow Step now grants a 75% move speed boost for 2 seconds -Unholy Power reworked; Activate to cause unholy energy to pour out of you distributing 1000 health every sec for 4 sec to allies in range (220). Health restored per second for a single unit will not exceed 500. 31 second CD. Druid -Star Strike energy degen raised to 25 from 15 and scaling increased to 30 from 15 -Maul; CD raised from 4 to 7, damage raised from 200 to 350, energy depletion raised from 15 to 35, and scaling raised from 12 to 14 -Maul will deal an additional 145 damage if its target抯 health is 20% or lower -Virtue effect added; Target will regenerate 3.5 (1 for Rogue) mana per second. Fire Mage -Incinerate damage output raised and spell reworked; Unleash a fireball that will deal 234 damage on impact and cause the target to burn for 4 seconds dealing 39 damage per second. -Scorch energy degen lowered to 5 from 10 -Scorch damage lowered to 240 from 260 Ice Mage -New Ability: Cold Shoulder ?Slide at a high speed toward target enemy dealing 365 damage on impact. -Freezing Field now does 40% down from 60% to units aligned with Ice / Water -Insta Cold damage lowered to 215 from 255 -Spirit Charge duration buffed to 14 from 8 -Spirit Charge removed and added to the Ice Staff Paladin -Blessing of Salvation replaced by Blessing of Protection; Protect target ally from death for 6 seconds; any damage taken that would kill them will instead grant them a 2.5 second invulnerability. This buff can not be removed. -Divine Fury; cooldown / duration lowered and chance to deal damage raised to 100% BOSSES Ice -HIDDENFROST will no longer summon trolls; they will now be summoned every 20 seconds or every 14% damage the boss takes, whichever comes first Brute -Invulnerability duration from powerorbs lowered from 3 to 1 (Very Easy) -Will no longer gain extra mana when there are no players in range (Very Easy) Thunder -Bug that caused COMBUST to be faster on the final pillar fixed -Will now start in THUNDERFORM on all difficulties and will no longer re-enter it -THUNDERFORM will now end after one minute if pillars aren't destroyed (Very Easy) -RAEZON burst damage lowered to 750 from 1500 (Very Easy) Druid -Will now only enter rage mode (constant form changing) on Moderate+ difficulty -Arcane armor will no longer activate for Normal form (Very Easy / Easy) -Will no longer stay in birdform under/at 20% (Very Easy / Easy) -Battlechant will no longer provide invulernability (Very Easy) -VERA accuracy increased and speed lowered slightly -VERA - Blue orbs will now fire at the start of the cast and in bursts; one for each target on the field Shadow -SOULFIRE now has a cooldown -EXTRACTSOUL now uses a new unit model Water -TORNADOCALL will now call every tornado only on Moderate+ difficulty -SUBMERGE aoe reduced and burst-like effect added ANCIENT -On M+ Ancient will uproot with full health AFTER being killed in weakened state -Can now only be killed during weakstate -Ancient Spirit health lowered to 14000 from 35000 -Attack damage during uprooted form lowered to 750 from 1000 -Number of owls created by SPIRITFORCE during uprooted phase lowered to 2 from 4 -Owls created by SPIRITFORCE will now pause and gain invulnerability when ult starts -ANCIENT NOVA replaced with ANCIENT BLAST for uprooted form DEMONIC -Reworked (about 90% finished) *Not all changes were documented

1.24B RPG集中到浩方-上海-不可能的BOSS专区,

           这个地图,非常非常的难,这一点首先必须说清楚。游戏禁止单人开图,但是我强烈建议,要玩这个地图,你至少需要找到5名以上的队员,你们还需要亲密无间的配合。否则想要击败BOSS将会相当的困难。
不可能的Boss发展到现在已经从V1发展到V3了,经历了多个版本的洗礼已经成了公认的高难度魔兽RPG图。深入此图会感觉非常刺激,注意力高度集中,此图认真玩一把是相当累的。
现在最新的V3C版本(2009-05-27)可以说是史上最难的一个版本,引人了尸体概念,玩家阵亡后在100秒内如果没有被复活那本场Boss战就只能当观众了。Boss也更加强大,单是雷帝就新增加了[镭射]和[反弹]两个技能,德鲁伊和娜迦也比较麻烦了,暗影还是一如既往的可爱...
现在的10大Boss分别为火焰之王Belthazar,寒冰女王Selia,巨兽暴君Gaven,雷帝Zephire,德鲁伊宗师Gaia,暗影之王Varenel,娜迦海蛇Ai,光明之圣Remington,上古之神和最终的Boss恶魔之神。需要说明的是第6-8关的挑战顺序是玩家自己投票决定,玩家可以根据实际情况灵活选择挑战暗影,娜迦,光明的顺序。
新手难度可以挑战8关,简单难度可以挑战9关(也就是有见到上古之神的机会),普通难度可以挑战最后的恶魔之神。所以本图其实是一个耐玩度极高的图。到目前为止,国外的玩家在普通难度下通关的也是寥寥无几。
刚接触这图的时候肯定会发疯,为什么会被秒杀?Boss奥义怎么躲啊?怎么这么难啊?等等问题肯定会在许多新手玩家的脑海里飘荡,我想说的是这是正常的,玩这图没这反应反而不正常。而解决的办法除了自己多练习多积累之外,在论坛多看看教学贴也是一条很好的捷径
最后我把这图推荐给那些喜欢团队配合,体验操作的快感和喜欢挑战自己的玩家。
          地图的目标就是击败10位最强的BOSS,而整个游戏里也就只有九个BOSS。这个地图为我们带来的是一场接一场紧张刺激的BOSS战,不知道有人听说《旺达与巨像》这个PS2的游戏没,地图的构思可能便起源于它。10个BOSS都被设计的各有特色,每一个BOSS自身都有一种属性,比如火焰之王当然是拥有火属性,那么在游戏中火法职业的一些技能将不会对这个BOSS造成伤害,反而会治疗它。相反的是 冰法职业的大部分技能将会对这个BOSS造成额外的伤害。

           正如刚才所说,地图的难度非常高,所以在开始游戏时,主机拥有4个难度可以选择,分别是新手,简单,普通和困难。建议在没有满人进行游戏而又是第一次玩这个地图时,请选择新手难度。普通和困难难度都不是随便就可以过关的。

           每一场BOSS战都非常的华丽,技能特效组成的弹幕都充斥着整个屏幕。火焰, 潮汐, 巨兽, 光明, 寒冰, 变化, 迅雷, 恶魔以及最终的上古之神都各自拥有着自己独特的技能。有一些技能非常的强大,他们将用灰色的字体来表示。所有灰色字体的技能在施放时都有一定的延时,此时可能使用各种打断施法技能来阻止BOSS施放法术,比如 战士的 盾牌猛击  火法的 法术反制 等..

          游戏的系统有些复杂,包含了命运点数系统;BOSS的能量系统和状态系统。命运点即相当于WOW中DKP一般的存在,每一次击败BOSS,你都将得到一至几枚命运点数,你可以用它来购买BOSS掉落的装备,也可以用来提升自己的能力;而BOSS的能量系统和状态系统,能量系统是指BOSS在战斗中回不断的回复能量,当能量到达最大值时,BOSS将会开始释放终极技能,终极技能的伤害十分的恐怖,要让BOSS不能放出终极技能,那么就要不断的对他攻击减少他的能量;而BOSS的状态系统是衡量BOSS能量回复快慢的指标,当短时间对BOSS造成大量伤害时,BOSS的状态将回变的愤怒起来。

           值得注意的是你的英雄是不会升级的,在选择英雄之后,你将拥有6-7个技能。每一个技能都非常的有用。你还可以通过消耗命运点数的方式来提升技能的威力。

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